Stats for this enchantment will depend on its RANK/QUALITY. This is a COMBAT ENCHANTMENT.
RANK 1, Uncommon Quality:
Item Level: 1,000
Equip: Increases damage reduction by 2%.
Once per second, when receiving damage each hit stacks a 0.5% increase to your defense, awareness and deflect for 3 seconds. This effect can stack a maximum of 5 times and refreshes its duration with each new stack. Upon reaching 5 stacks and after a 3 second delay, all stacks are consumed and you are healed for 1.5% of your maximum health.
RANK 2, Rare Quality:
Item Level: 2,000
Equip: Increases damage reduction by 4%.
Once per second, when receiving damage each hit stacks a 1% increase to your defense, awareness and deflect for 3 seconds. This effect can stack a maximum of 5 times and refreshes its duration with each new stack. Upon reaching 5 stacks and after a 3 second delay, all stacks are consumed and you are healed for 3% of your maximum health.
RANK 3, Epic Quality:
Item Level: 3,000
Equip: Increases damage reduction by 6%.
Once per second, when receiving damage each hit stacks a 1.5% increase to your defense, awareness and deflect for 3 seconds. This effect can stack a maximum of 5 times and refreshes its duration with each new stack. Upon reaching 5 stacks and after a 3 second delay, all stacks are consumed and you are healed for 4.5% of your maximum health.
RANK 4, Legendary Quality:
Item Level: 4,000
Equip: Increases damage reduction by 8%.
Once per second, when receiving damage each hit stacks a 2% increase to your defense, awareness and deflect for 3 seconds. This effect can stack a maximum of 5 times and refreshes its duration with each new stack. Upon reaching 5 stacks and after a 3 second delay, all stacks are consumed and you are healed for 6% of your maximum health.
RANK 5, Mythic Quality:
Item Level: 5,000
Equip: Increases damage reduction by 10%.
Once per second, when receiving damage each hit stacks a 2.5% increase to your defense, awareness and deflect for 3 seconds. This effect can stack a maximum of 5 times and refreshes its duration with each new stack. Upon reaching 5 stacks and after a 3 second delay, all stacks are consumed and you are healed for 7.5% of your maximum health.